An article today on NPR about fantasy world-building suggests that what was once for the most outcast of nerds is (along with general geekdom) gaining more widespread acceptance, that the incredibly detailed worlds of J.R.R. Tolkien, George R.R. Martin, and Robert Jordan have a definite – and perhaps lauded – place. I’m a total geek. …
Category Archive: Transmedia Theory
Oct 15
Getting Writers to do Transmedia
A while ago, a friend of mine asked for my thoughts on a question she had, and I thought I’d post my answer here: How do you explain or convince traditional writers of the value of transmedia writing? For example, if I’m dealing with a comic book writer who is dead set on creating a …
Oct 03
Introduction to Transmedia Class
Last week at Transmedia Vancouver, I presented an Introduction to Transmedia class. I wanted to cover a lot of the overview and basics of transmedia storytelling for those members new to transmedia and provide them with resources, so that in the future, our conversations can really move forward, into the nuts and bolts, into a …
Sep 04
When Escapism is Not Okay
We need to make better games. I was at PAX Dev last week, the almost-new game developers conference that runs just before the Penny Arcade Expo. We were told not to tweet or blog about the content of the conference to allow developers to feel safe talking about strategies and stats, so I’m going to …
Feb 27
Writing with Inform 7
Last year, I taught myself the basics of writing Interactive Fiction using Inform 7. I did it to create one of the pieces of bonus content for Azrael’s Stop, a short game called Dreamscape. A couple weeks ago, Sara Thacher and Lorraine Hopping expressed interest in the process of doing so, so I thought I’d …
Feb 20
A Shift in Paradigm
At last week’s Transmedia Vancouver Meetup, we had a number of new faces in the crowd, which was exciting. So I decided we should talk a bit about what transmedia storytelling is, before letting the discussion go into the minutiae of funding and such concerns. I asked three long-time members to give their definitions, and …
Feb 13
Audience and Story continued
Last week I wrote a post about story design in games and that relationship to transmedia. My argument was essentially that while there is certainly a place for the kinds of games that want you to completely construct your own story, like Skyrim (or perhaps more to the point, Minecraft), I think there will always also be …
Feb 06
The Audience and the Story
There are all sorts of forms of storytelling, and all sorts of relationships between “author” and “audience.” When we talk about transmedia, we often talk about the role of the audience (as well we should), and giving control of the story over to the audience. We also talk a lot about “story” versus “world.” But …
Jan 23
This Stuff Is Awesome: Andrea Phillips at Transmedia Vancouver
Way back at the start of December, the Transmedia Vancouver Meetup used our digital magic to bring a signal carrying the wisdom of Andrea Phillips all the way from Long Island to our little group. Andrea talked us through a number of the projects she’s worked on, and 15 lessons she learned from them. You …
Nov 24
The Business of Art: Brian Clark at Transmedia Vancouver (2/2)
One For Them, One for Us Back at StoryWorld, Brian Clark mentioned a business tactic that inspired a lot of us from Vancouver, and that was “one for them, one for us.” Do the projects for clients in order to make money, then use that money to help fund your own projects, to do the …





