Consultancy
We are known for cutting-edge experimental projects, and we apply the lessons we've learned from our own productions to help clients succeed. We have worked with several companies to help develop their games and stories into high-quality, award-winning projects. Whether you want to inject your game with award-winning story writing, build a fully integrated interactive experience from the ground up, or just need help designing of a single piece of content, Silverstring Media does it.
It all starts with a design jam. This is where great concepts are forged into great projects. Bring us to your design table for an hour to give your project that extra spark -- an affordable introduction to working with Silverstring's core talent.
Then, let us help you take your project to the next level. Whether you have a specific problem to solve or story to write, a game design element isn't quite meshing, your dialogue needs tightening, or you need a full design document, story bible, application, or complete production, including location-based games, transmedia, VR, and narrative videogames, we can help you make your vision the best project it can be. Check out some sample services we can offer.
Contact us about your project
contact@silverstringmedia.com
No shortlist of new talent to work with in digital media would be complete without Silverstring Media on it.
...immediately identified the story hooks...interfacing with our designers in a way that made the project much richer for [the] involvement.
Creative, sharp, reliable, and thorough—professional through and through. A delight to work with.
Past Client Projects
Timespinner
A 2D Metroidvania Platformer successfully Kickstarted in 2014, Timespinner is about a young woman who travels through time to destroy the empire that killed her family. Silverstring Media was hired to help develop and streamline the expansive story universe, strengthen the core story, and write the entire script for the game. Timespinner was developed by Lunar Ray Games and released in September 2018.
Where the Water Tastes Like Wine
Where the Water Tastes Like Wine is a bleak American folk tale developed by Dim Bulb Games about traveling, sharing stories, and surviving manifest destiny. Silverstring Media was brought in to write Sal, one of the characters met along your journey.




Celeste
This highly-anticipated platformer from Matt Makes Games is a physical and symbolic climb up a mountain... Silverstring Media consulted on a small piece of the narrative of this fantastic game.


Wandersong
A delightful, whimsical quest to save the world with the power of song, developed by Greg Lobanov and A Shell in the Pit. Silverstring Media provided a bit of narrative and diversity consulting for the game, with the help of Tanya DePass.



Solace State
An innovative 3D visual novel by studio Vivid Foundry, Solace State promises rich characters and deep political intrigue. Silverstring Media is consulting on the project's narrative and development process with creator and writer Tanya Kan.
Coyote Quest
Part of the digital strategy for the show Coyote Science, Coyote Quest continues the show's goals of teaching indigenous science to kids. Silverstring Media consulted on game and narrative design for the game, developed game design documents for each episode, and managed the project, coordinating with writers, developers, artists, and producers.
Unannounced VR Multiplayer Game
Silverstring Media was hired by Radial Games Corp. to help develop a prototype for an unannounced co-operative asymmetrical multiplayer VR game in which one player is in VR and one player is not, where communication is a key game mechanic. Silverstring ended up designing many of the game systems, writing a sample narrative, and producing/project managing much of the development on this prototype project.
Extrasolar
An award-winning ARG-like casual game, Extrasolar is a sci-fi story of exoplanetary exploration and conspiracy, with a revolutionary graphics engine and truly innovative gameplay. Silverstring Media was contracted to do the story development, content writing, narrative design, and to consult on game design by indie game developer Lazy 8 Studios.
Tom Sawyer Big Read
A National Endowment for the Arts-funded program, the Big Read encourages a month-long community-wide bookclub. Silverstring Media was hired by the Lewis & Clark Library in Montana to design the online component of their Big Read in October 2014, as well as to help design the overall thematic arc of the campaign. Silverstring Media created their website, designed a custom activity map, and hosted several online discussions with award-winning guest speakers, helping the campaign get noticed by taste-making sites like BoingBoing, as well as cementing the Library's reputation as a leading "branch to watch" in the annual national event.
Crypt of the Necrodancer
Developed by Brace Yourself Games, Crypt of the Necrodancer is a multi-award-nominated roguelike rhythm game about family, power, and purgatory. Silverstring Media was contracted to consult on the story development, create a thematic arc, and write the first draft of the narrative content sprinkled throughout the gameplay.
The Time Tribe
A time travel adventure game for kids, The Time Tribe is a fun and educational episodic experience that combines a mobile game with comics, real-world mailings and physical objects. Silverstring partnered with ThunderSnow Media to create this epic adventure, doing the story, transmedia development, game design, and production.