We're a relatively young company and although we've had some great successes over the past year and a half, our name is still not known by many in our industries. Recent events have thrust our company under a spotlight and we would like to take this opportunity to welcome you, new visitor, and tell you a bit about us, our goals, and our commitments.
Silverstring Media makes art. We are a game developer. We consult with other game devs to help them write better stories for their games, and we make our own games – like Glitchhikers (and everything on this page).
We're a small team, just a few people working together to make cool stuff and try to make a difference. We're proud of the team we've built, and the people on it are the best we can find. We've also been super fortunate to have the support of some amazing advisors. We're really proud of how far we've come in the last year, and we have lots, lots more that we want to accomplish.
The projects we tend to work on have two major goals: to support diversity in art, and to push the boundaries of what games can be and can do through experimentation.
We are a feminist company. We've said it before, but we believe that all people deserve to be represented in art, games, and media, and that too little out there does so. We will make stories about women and LGBT people and people of colour because it's important. Period.
And, as part of that, we want to help support the artistic, critical, and experimental communities in gaming (and in other forms of media), a culture in which innovative and meaningful works are made and are seen and are given the recognition they deserve. We also want to work to expand those communities, give them additional strength, flexibility, and diversity.
Part of working with a feminist ethos is working to create networks of support in the place of systems of oppression. We want to see people thrive by working together and standing in solidarity with each other, without demanding conformity and marketability in order to succeed. Nobody who wants to contribute to this network of support should be shut out from it.
To the controversy of the last couple weeks, there are a lot of issues involved that other people have written about far better than we could.
As usual, Critical Distance does a fantastic job of summarizing the story of the last couple of weeks.
But we specifically want to call out a few articles in particular:
- Payola: I Sleep Beneath the Golden Hill -- Lana Polansky
- You have to protect yourself -- Jenn Frank
- How to attack a woman who works in video gaming -- Jenn Frank
- 'Gamers' don't have to be your audience. 'Gamers' are over. -- Leigh Alexander
- Finally, and perhaps most importantly, artist and critic Liz Ryerson examines the cultures and motivations involved in the harassment of marginalized creatives. On Right-Wing Videogame Extremism.
The games industry is still wrestling with what it means to be art. How to recenter marginalized voices. How to encourage ethical practices while nurturing the close communities that allow creative work to thrive. This process will take time, but we are committed to constantly fighting for positive change in our communities, our culture, and our industry. We will never let ourselves back down from this cause.