We need to make better games. I was at PAX Dev last week, the almost-new game developers conference that runs just before the Penny Arcade Expo. We were told not to tweet or blog about the content of the conference to allow developers to feel safe talking about strategies and stats, so I’m going to… Continue reading »
Nov
11
Creative Voice: Laura Fleming
I don’t think it’s a controversial stance to say that our education systems need help, especially with digital technology advancing so quickly. Well, Laura Fleming is the kind of teacher I would have loved in school. She truly understands how education can be improved — and implements it in her own classroom every day, using… Continue reading »
Nov
04
Creative Voice: Andrea Phillips
So I have to admit I kind of have a creator’s crush on Andrea Phillips. Transmedia writer and game designer extraordinaire, Andrea has worked on projects ranging from Perplex City to America 2049 to the Maester’s Path to Floating City. She’s currently working on an independant project called Balance of Powers with David Varela, Adrian… Continue reading »
Jan
17
Tying together transmedia through theme
The oft-discussed construct that ties together the individual pieces of a transmedia property is the storyworld, the universe in which the stories all take place. But I think that’s pretty self-evident — if they don’t take place in the same storyworld, they’re not connected in the way transmedia needs to be. What’s discussed much less,… Continue reading »
Jan
02
Broadening story threads
Two posts in the last couple of days — from Simon Pulman, and a response from Alison Norrington — have looked at localization in transmedia, working transmedia stories to appeal to different demographics, international audiences, etc. Transmedia has great potential to do this well — with different storylines fragmented over different media, one storyline could… Continue reading »






