Last year, I taught myself the basics of writing Interactive Fiction using Inform 7. I did it to create one of the pieces of bonus content for Azrael’s Stop, a short game called Dreamscape. A couple weeks ago, Sara Thacher and Lorraine Hopping expressed interest in the process of doing so, so I thought I’d… Continue reading »
Feb
27
Nov
04
Creative Voice: Andrea Phillips
So I have to admit I kind of have a creator’s crush on Andrea Phillips. Transmedia writer and game designer extraordinaire, Andrea has worked on projects ranging from Perplex City to America 2049 to the Maester’s Path to Floating City. She’s currently working on an independant project called Balance of Powers with David Varela, Adrian… Continue reading »
Oct
28
Writing in Fragments — at Deus Ex Machinatio
This morning we have a guest post over at Andrea Phillips’ blog, Deus Ex Machinatio. It’s once again looking at Azrael’s Stop and breaking it down and building it up again — this time specifically from the perspective of writing it and the structure I chose. An excerpt: A big piece of that was in… Continue reading »






