Dec
09

Creative Voice: Adam Nash

I first encountered Adam through Twitter (as with a lot of my transmedia contacts, frankly…). At some point I realized that not only is this a guy with some cool ideas, transmedia-wise, but a guy who loves Dungeons and Dragons and video game soundtracks as much as I do. And that’s just awesome. And then… Continue reading »

Mar
08

Twitter Storytelling

As we enter the second month of Azrael’s Stop, I’ve been putting a lot of thought into the use of Twitter as a storytelling platform — both on its own or as a driving platform, and as a smaller part of a transmedia story. Twitter has already been used in a lot of innovative ways… Continue reading »

Feb
14

When led to water, drink

My current Dunegons & Dragons activity includes being a player in a weekly game. As is common, we were asked when we made our characters to devise at least a modicum of a backstory — some reason why we were in our current situation (we started the story as slave gladiators) and perhaps what we… Continue reading »

Dec
03

What D&D can tell us about Transmedia (Part 6)

I’ve written a lot in the past two weeks about the similarities between tabletop RPGs like Dungeons & Dragons and transmedia stories. I have just a few final notes. World Getting in the Way of Story In the comments on my second post, Guy Gonzalez pointed me towards an article about the Forgotten Realms campaign… Continue reading »

Dec
01

What D&D can tell us about Transmedia (Part 5)

I’ve talked a lot about how Dungeons & Dragons and transmedia stories are similar, and that there’s lots we can learn from one to apply to the other: building storyworlds, engaging your audience, and dealing with audience interaction. But, there are differences, and some things we have to learn from those differences. Audience Size Running… Continue reading »

Nov
29

What D&D can tell us about Transmedia (Part 4)

So far, I’ve looked at the similarities between Dungeons & Dragons and a transmedia property, the creation of a rich storyworld, and engaging your audience. Today, something of a larger topic in both D&D and transmedia discussions: the audience interaction and the relationship between DM and players. In a game of D&D, the actions of… Continue reading »

Nov
26

What D&D can tell us about Transmedia (Part 3)

Last time I talked about the “storyworld” of a D&D campaign, and how its necessary richness mirrors the requirements for a good transmedia property. Today I start a discussion of audience. The Audience Engagement A game of D&D is all about the relationship between the DM and the players, just as a story — especially… Continue reading »

Nov
24

What D&D can tell us about Transmedia (Part 2)

Now that I’ve looked at how Dungeons & Dragons is an example of a transmedia property — or at the very least, similar to it — I can get to the good stuff. What can an understanding and experience with D&D teach us about writing for transmedia? Start With a Rich Storyworld Many transmedia writers… Continue reading »

Nov
22

What D&D can tell us about Transmedia (Part 1)

I’ve played Dungeons & Dragons for 14 years. And I’ve realized lately that this has, in many ways, done a lot to prepare me for writing for transmedia. There’s so much crossover between the best practices in D&D and in transmedia writing. The next few posts will look at this relationship and what we can… Continue reading »

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