Silverstring Media is run by two passionate writers and designers who combine a love of storytelling, design, architecture, ludology, history, and art. Supported by a stellar team of creative and savvy people, and an advisory group of industry luminaries, Silverstring is ready to tackle any challenge.
Lucas J.W. Johnson—Founder, CEO, Executive Creative Director
Fueled by a love of mythology, and having spent most of his childhood making up video games and playing with plastic swords, Lucas had so many stories in his head he had to become a writer. For many years, Lucas has experimented with interactive narratives, game systems design, and emergent storytelling. He is an author, a game designer, a producer, and a storyteller. He has spoken at conferences across North America on digital and transmedia storytelling.
Claris Cyarron—Co-Founder, Executive Creative Director
Claris Cyarron is a storyteller, multi-disciplinary designer, queer artist and art historian. Cultivating layers of significance, she uses architectural, narratological, and formal art/design techniques to create resonant structures of meaning. She strives to keep her work craft-based, and context and history aware. Most importantly, as a transgressive architect, Claris conjures space to profane the false-dichotomy of “real” and “not-real.” In her spare time Claris casts cruel and adorable spells on Twitter and Tumblr.
Anna Bradley—Associate Producer
Anna Bradley is an interdisciplinary designer and sequential visual storyteller, fascinated by emergent storytelling technologies. A student of art theory at Capilano's Commercial Animation, and SFU's Interactive Art and Technology programs, she relishes in dramatic timing and portrayals of agentic, courageous femmes. Informed by her Communication studies at SFU she also handles business, communication, and production for Silverstring. She studies contemporary experimental movement arts, such as fusion dance, parkour, and acrobatics.
Some people we work with:
ceMelusine—Developer and Digital Artist
ceMelusine is an off-the-chain interactive artist from Vancouver, Canada. He gets lost in the woods more often than not but always comes out with new occult knowledge. He keeps symbols in his closet, images under his bed, and mood in his backpocket. Mainly he is afraid of all the ghosts in his/your computer.
Zoya Street—Editor-in-Chief, Memory Insufficient
Zoya is a historian, linguist and writer for games and playful art. His writing looks at play, games and software within material and symbolic systems of every scale: from the tiny emotional loops of caring for a virtual pet, to the massive macro network of meaning making in late capitalism.
Devin Vibert—Composer and Music Producer
To this day Devin has written over three hundred original songs in genres ranging from soundtrack to video game music as well as more contemporary styles like pop/rock and alternative. His ability to bend his talents to any genre is apparent in his work on Silverstring's Glitchhikers and Azrael's Stop, and across his Bandcamp page.